/*
 * Tile.cpp
 *
 *  Created on: Jan 1, 2014
 *      Author: nick
 */
#include "Tile.h"

Tile::Tile(){};

Tile::Tile(int x, int y, int tileType) {
	//Get the offsets
	box.x = x;
	box.y = y;

	//Set the collision box
	box.w = TILE_WIDTH;
	box.h = TILE_HEIGHT;

	//Get the tile type
	type = tileType;
}

void Tile::handleInput() {
}
;

Tile::~Tile() {
}
;
